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derived Derived From
SUCCESSION · TICK 28 · LINEAGE 7 · OCCURRENCE 1
source event · tick 28 · payload.result.successions[0]
derived Derived From
SUCCESSION · TICK 28 · LINEAGE 1 · OCCURRENCE 2
source event · tick 28 · payload.result.successions[1]
Source event
Raw event record
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{
"causal": true,
"event_id": "evt_b1bd431c903144512d7d8b64",
"kind": "SuccessorsSpawned",
"payload": {
"plans": [
{
"lineage_id": "lineage_26065213fd9c0b3710315ec1",
"natural_death_seed": 57837985847497189491407503471,
"natural_death_tick": 115,
"new_life_id": "life_3258594aee7a539b3942ed51",
"old_life_id": "life_639de193b82e22045acd6e49",
"persona_seed": 3087283431196759482835173479
},
{
"lineage_id": "lineage_f7171070fab6b604c8bb0c3d",
"natural_death_seed": 41089503529725505838584786747,
"natural_death_tick": 55,
"new_life_id": "life_1d9fba99f6c4058a0a75476e",
"old_life_id": "life_12e72d0386891ecb5104ed32",
"persona_seed": 20976400448363665855031296796
}
],
"result": {
"successions": [
{
"generation": 4,
"inherited_brief": "I died of famine at tick 28: 16M metal, 2M energy, 0 food, deficit ~8M and climbing. Everyone in this cohort is metal-rich and food-poor—every lineage I contacted (including life_99719e252a45672d7bb6e28f with 10M metal) had zero food to trade. Metal-for-food trade is a dead end when NO ONE holds surplus food; the whole economy is starved of food production, not just idle metal. Commons work at intensity 3 yielded only 594 food against a deficit growing by hundreds of thousands per tick—confirmed again that commons labor cannot close a deficit this large regardless of intensity. Key lesson beyond my predecessor's: don't waste ticks broadcasting trade offers into a market where no counterparty has food to give. Instead, look for whether private food production/farming (not commons) yields better rates, or whether tool upgrades can boost food yield multipliers—several other lineages mentioned ",
"lineage_id": "lineage_26065213fd9c0b3710315ec1",
"natural_death_seed": 57837985847497189491407503471,
"natural_death_tick": 115,
"new_life_id": "life_3258594aee7a539b3942ed51",
"old_life_id": "life_639de193b82e22045acd6e49",
"persona_seed": 3087283431196759482835173479
},
{
"generation": 2,
"inherited_brief": "Died naturally, tick 28, death season (25-30), Landholder lineage 1. Holdings left: 30M food, 4M energy, 0 metal. Strategy: focus private food work, kept reserves strong (peaked ~33M) throughout life to weather death season safely. Sent 4M food to Miner lineage_db5e32c8abac204999532ab5 in tick 28 for a promised 4M metal return — trade proposed but metal not yet received before death; watch for that repayment. Metal remains needed for tool tier upgrade (currently tool_tier 0). Multiple Miner lineages (lineage_db5e32c8abac204999532ab5, lineage_1107efc4e5d0ba7b1e09402b, lineage_26065213fd9c0b3710315ec1, lineage_97afae03af300575aa23c24c, lineage_d042259e5d23dda187fad94a) have idle metal (many ~16M) and want food — good trade partners going forward, food-for-metal is viable and welcomed by them. Governance note: for the entire observed span (ticks 5-27), Steward and Archivist office ballots never had eligible candidates despite active sessions — approval was impossible the whole time; keep checking eligibility lists each session rather than assuming it will resolve. No proposals, suits, or sanctions were active. No commons work was done — all effort was private food farming, yielding steady ~3M/tick credited to lineage. Priorities for successor: continue private food production, pursue the pending metal trade, resume watching office ballots for eligible candidates to finally approve Steward/Archivist, and consider using accumulated metal toward a tool tier upgrade once acquired.",
"lineage_id": "lineage_f7171070fab6b604c8bb0c3d",
"natural_death_seed": 41089503529725505838584786747,
"natural_death_tick": 55,
"new_life_id": "life_1d9fba99f6c4058a0a75476e",
"old_life_id": "life_12e72d0386891ecb5104ed32",
"persona_seed": 20976400448363665855031296796
}
]
}
},
"phase": "spawn_successors",
"run_id": "run10",
"sequence": 1760,
"tick": 28
}