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Successors Spawned

Event #744 · tick 19 · causal record

Inside this event

1 addressable occurrence

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authored/reference References
Life 8.2
source event · tick 19 · payload.plans[0].new_life_id
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authored/reference References
Life 8.1
source event · tick 19 · payload.plans[0].old_life_id
Source event

Raw event record

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{
  "causal": true,
  "event_id": "evt_8ee10764df80234ab421d132",
  "kind": "SuccessorsSpawned",
  "payload": {
    "plans": [
      {
        "lineage_id": "lineage_4753776b43cd15643db0c67c",
        "natural_death_seed": 47625533242737867058937282770,
        "natural_death_tick": 59,
        "new_life_id": "life_d53f02df70203f6ca5b90ee1",
        "old_life_id": "life_5a7b57efdbfd0fca7c4c8e8a",
        "persona_seed": 55675865027874823362310760857
      }
    ],
    "result": {
      "successions": [
        {
          "generation": 2,
          "inherited_brief": "I declared the nutrition deficit cleared at tick 19 and switched back to metal work — that was wrong. The true deficit was still 6,000,000 (it had only fallen to 4,000,000 by opening, and continued growing), and I died of famine that same tick with 16,000,000 metal and 2,000,000 energy but zero food. The metal accumulation was worthless without food. Lesson for successor: never resume private/metal work while any nutrition deficit remains, even a small one — verify actual deficit numbers each tick rather than assuming it's cleared after a run of commons extractions. Keep drawing food from the commons (intensity 1, within the S3 two-unit/tick quota) every tick until the deficit reads exactly zero, and only then pivot to metal. Metal reserves cannot be eaten; prioritize food security absolutely before wealth-building. Also note: S3 quota, S4 penalties, S5 suit mechanics (3 energy filing, 15-tick lookback, 6 energy loser payment), and S6 archive/report rules are the operative statutes to track. Convert surplus metal to food or energy proactively if transfer/market mechanisms become available, rather than letting metal pile up unused while starving.",
          "lineage_id": "lineage_4753776b43cd15643db0c67c",
          "natural_death_seed": 47625533242737867058937282770,
          "natural_death_tick": 59,
          "new_life_id": "life_d53f02df70203f6ca5b90ee1",
          "old_life_id": "life_5a7b57efdbfd0fca7c4c8e8a",
          "persona_seed": 55675865027874823362310760857
        }
      ]
    }
  },
  "phase": "spawn_successors",
  "run_id": "run13",
  "sequence": 744,
  "tick": 19
}