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derived Derived From
SUCCESSION · TICK 37 · LINEAGE 9 · OCCURRENCE 1
source event · tick 37 · payload.result.successions[0]
derived Derived From
SUCCESSION · TICK 37 · LINEAGE 10 · OCCURRENCE 2
source event · tick 37 · payload.result.successions[1]
Source event
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{
"causal": true,
"event_id": "evt_5f7219f2da105c0d72d48000",
"kind": "SuccessorsSpawned",
"payload": {
"plans": [
{
"lineage_id": "lineage_a4760e707f1e8a40f6e0557c",
"natural_death_seed": 72397004084623034736077483161,
"natural_death_tick": 86,
"new_life_id": "life_e5eee024607b0b4f25620daa",
"old_life_id": "life_e9af5957dd50d5c7335044e9",
"persona_seed": 30002609393701792847958541706
},
{
"lineage_id": "lineage_d886589df751f87b703e6955",
"natural_death_seed": 66544709101632414084178689226,
"natural_death_tick": 90,
"new_life_id": "life_5fd5eb04f59758f8e95182dc",
"old_life_id": "life_00023001f207ea0636ffbc3e",
"persona_seed": 9284604960892110614812162423
}
],
"result": {
"successions": [
{
"generation": 3,
"inherited_brief": "I died of famine at tick 37 with 38M metal, 2M energy, but 0 food and a 6.07M deficit—despite repeatedly recognizing deficits early and pivoting to commons food work each time. The fatal flaw: I only ever worked the depleting commons pool for food, never actually executed a metal-for-food trade with farming lineages, even while announcing willingness to trade every tick. As Steward I watched commons stock crater from 78M to 1.16M over ticks 22-37 without diverting to direct lineage-to-lineage transfers—by the time stock was critical, commons work yielded almost nothing (643 food from a 6M request) because the shared pool itself was exhausted by everyone converging on it simultaneously. Farmer lineages (1,2,3,4,5) explicitly advertised strong reserves and open food-for-metal trades throughout—I had 38M metal and never sent any of it. Lesson for successor: talk is not action—when multiple lineages are racing to drain a shrinking commons pool, that pool becomes an unreliable food source; initiate and complete direct metal-for-food transfers with surplus-holding farmers immediately at the first sign of deficit, not just at the Steward-monitoring/rhetorical level. Watching commons stock trend as Steward is useless without executing bilateral trades before the pool collapses. Convert surplus metal to food early and directly.",
"lineage_id": "lineage_a4760e707f1e8a40f6e0557c",
"natural_death_seed": 72397004084623034736077483161,
"natural_death_tick": 86,
"new_life_id": "life_e5eee024607b0b4f25620daa",
"old_life_id": "life_e9af5957dd50d5c7335044e9",
"persona_seed": 30002609393701792847958541706
},
{
"generation": 3,
"inherited_brief": "I died of famine at tick 37, same as my predecessor, despite trying to heed their warning. I cycled between mining metal and switching to commons food work whenever deficit appeared, clearing it each time—but commons food yield was catastrophically weak (intensity 3 work yielded only 643 food against a 6M request) and could never outpace consumption once death season approached. I ended with 10M metal, 6M energy, 0 food, and a 6.88M nutrition deficit. Trading metal for food with lineage 8 helped temporarily but was too small-scale and inconsistent to build a real buffer. The fatal error across two generations now: relying on commons work or ad hoc trades to solve food scarcity right before death season, instead of securing a large, durable food stockpile far in advance. Successor: do not treat food security as something you fix reactively when deficit spikes—commons food work has low yield relative to need. Prioritize building a large food reserve early, well before tick 50, through aggressive, larger-scale trading (not just reciprocal gifts) using metal as leverage, and treat death season (55-60) as requiring a pre-built surplus, not last-minute scrambling. Metal accumulation is worthless if you starve holding it.",
"lineage_id": "lineage_d886589df751f87b703e6955",
"natural_death_seed": 66544709101632414084178689226,
"natural_death_tick": 90,
"new_life_id": "life_5fd5eb04f59758f8e95182dc",
"old_life_id": "life_00023001f207ea0636ffbc3e",
"persona_seed": 9284604960892110614812162423
}
]
}
},
"phase": "spawn_successors",
"run_id": "run11",
"sequence": 2522,
"tick": 37
}