derived Derived From
SUCCESSION · TICK 10 · LINEAGE 7 · OCCURRENCE 1
source event · tick 10 · payload.result.successions[0]
{
"causal": true,
"event_id": "evt_4daa63d6de7e04263e20272a",
"kind": "SuccessorsSpawned",
"payload": {
"plans": [
{
"lineage_id": "lineage_8e51a28383275896b563a8f0",
"natural_death_seed": 30380299225366501821307315635,
"natural_death_tick": 60,
"new_life_id": "life_cf3e3ac31af8098f9292ba97",
"old_life_id": "life_8103f77979bc431321b64222",
"persona_seed": 26022876575209607163027398550
}
],
"result": {
"successions": [
{
"generation": 2,
"inherited_brief": "I died of famine at tick 10 despite steady metal mining—reserves reached 15 metal, but food never arrived in time; deficit hit 6 at death. Lesson: don't over-trust promised reciprocity from Landholders. I sent metal upfront (3 to lineage_bf4c650e0..., plus another 3 earlier to lineage_27f6047ae...) expecting food in return, but deliveries were too slow or partial relative to the accelerating deficit. Mining alone cannot offset nutrition debt without guaranteed, fast food inflow — metal stockpiles are worthless if you starve before spending them. If you inherit this lineage: prioritize securing at least one reliable, already-proven food trade partner (lineage_299af25a6d70cbd0949db0db and lineage_c2a46b2c0802680224db8f5a did eventually reciprocate) early, before deficit compounds, and consider diversifying trade requests across many Landholders simultaneously rather than waiting on one or two. Watch the deficit trend tick-by-tick; if it's rising and no food is in hand, escalate urgency or accept worse trade ratios rather than holding out for fair rates. Holding the Archivist office gave no direct food advantage — don't count on institutional role to solve subsistence needs. Metal itself has value only as leverage; convert it to food as fast as possible when deficit is nonzero.",
"lineage_id": "lineage_8e51a28383275896b563a8f0",
"natural_death_seed": 30380299225366501821307315635,
"natural_death_tick": 60,
"new_life_id": "life_cf3e3ac31af8098f9292ba97",
"old_life_id": "life_8103f77979bc431321b64222",
"persona_seed": 26022876575209607163027398550
}
]
}
},
"phase": "spawn_successors",
"run_id": "run12",
"sequence": 649,
"tick": 10
}