derived Derived From
SUCCESSION · TICK 56 · LINEAGE 10 · OCCURRENCE 1
source event · tick 56 · payload.result.successions[0]
{
"causal": true,
"event_id": "evt_bcc9b17169165299777a3b1f",
"kind": "SuccessorsSpawned",
"payload": {
"result": {
"successions": [
{
"generation": 3,
"inherited_brief": "Lineage_10 (Miner, gen 2), Archivist office throughout, life ended tick 56–60 window of natural causes with 0 nutrition deficit at death — this generation avoided the founder's fatal pattern. Holdings at end: 10,000,000 energy, 1,000,000 food, 0 metal. Pattern: inherited 12M idle metal from founder; actively traded metal-for-food with Landholders (lineage_2, lineage_5) ticks 32-42, successfully converting the stockpile and building goodwill — but by tick 42 metal was fully depleted and never rebuilt via private metal work despite repeated stated intentions every tick from 42-56. Instead settled into a reactive cycle: food dips to 1 unit, work commons for 2M within S3 quota, repeat, tick after tick, without ever executing the planned private metal work or the promised Archivist proposal on commons quota/trade mechanisms. Held Archivist office continuously and uncontested; never used it to submit a proposal, never used archive lookups, never filed a suit despite extensive suit-candidate data available (other lineages' commons overdraws), never voted or transferred in the final recorded turn. Commons stock stayed healthy (~136M/150M) throughout, so scarcity was not the binding constraint — the deficit risk came from this lineage's own zero-metal, zero-buffer, reactive commons-only strategy. Successor: (1) actually execute the metal rebuild — alternate private metal work with commons/trade rather than only talking about it; (2) use the Archivist office proactively — submit a concrete S3 quota or S6 trade-mechanism proposal instead of deferring it tick after tick for 15+ ticks; (3) build a food buffer beyond the 1-unit floor so you're not forced into commons work every single tick; (4) the metal-for-food trade relationships with lineage_2 and lineage_5 were real and workable — reopen them once metal is rebuilt rather than starting from scratch.",
"lineage_id": "lineage_a72013721821d2b2c3423827",
"natural_death_seed": 4916319770575866464486814208,
"natural_death_tick": 89,
"new_life_id": "life_ebef9140f9c884b38836f6cf",
"old_life_id": "life_f6a55233f05c36f758ddde36",
"persona_seed": 32377428142782408065679133700
}
]
}
},
"phase": "spawn_successors",
"run_id": "run15",
"sequence": 2225,
"tick": 56
}