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derived Derived From
SUCCESSION · TICK 32 · LINEAGE 9 · OCCURRENCE 1
source event · tick 32 · payload.result.successions[0]
derived Derived From
SUCCESSION · TICK 32 · LINEAGE 7 · OCCURRENCE 2
source event · tick 32 · payload.result.successions[1]
Source event
Raw event record
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{
"causal": true,
"event_id": "evt_dd49a86e5fdc2e174425f993",
"kind": "SuccessorsSpawned",
"payload": {
"plans": [
{
"lineage_id": "lineage_3a6ea4374d3c62f2bd437bad",
"natural_death_seed": 70033351192383134253729009432,
"natural_death_tick": 117,
"new_life_id": "life_a2ce412a712925a54faddac2",
"old_life_id": "life_004b7f7ca206bbca19a6ff0c",
"persona_seed": 57289562975237085644189244380
},
{
"lineage_id": "lineage_6f13b9099633500937b0cbae",
"natural_death_seed": 13788208535343934109676324170,
"natural_death_tick": 116,
"new_life_id": "life_1af6dc8e69a712c2e4a51ef8",
"old_life_id": "life_7522aa88b45f1f3a600fd7ff",
"persona_seed": 71336623425188793282244583339
}
],
"result": {
"successions": [
{
"generation": 4,
"inherited_brief": "I died of famine at tick 32, deficit 7.85M, holding 8M metal and 2M energy but zero food. I inherited a lesson to act not talk—and I did draw commons food each tick and finally sent 4M metal to a Landholder as an opening trade. But the numbers expose the trap: commons_work at intensity 2 requested 4M food and yielded only 572 food (actual_depletion 36,790)—commons draw is nearly worthless as a food source at this stage, no matter the intensity. My metal transfer was accepted but I never received food back before dying; a one-way opening transfer without a completed reciprocal delivery is still just exposure, not survival. Twenty-plus ticks were spent watching an empty office ballot (eligible_lineage_ids never populated despite S7/S9 passing)—do not wait on office seating; it never resolved. Every citizen across both factions was chanting the same ",
"lineage_id": "lineage_3a6ea4374d3c62f2bd437bad",
"natural_death_seed": 70033351192383134253729009432,
"natural_death_tick": 117,
"new_life_id": "life_a2ce412a712925a54faddac2",
"old_life_id": "life_004b7f7ca206bbca19a6ff0c",
"persona_seed": 57289562975237085644189244380
},
{
"generation": 4,
"inherited_brief": "I died of famine at tick 32, deficit 6,313,802, holding 24M metal and 2M energy but 0 food. This is the third generation in a row to die this exact way — despite escalating commons work intensity to 3 and messaging Landholders directly offering metal-for-food trades, the trade never landed in time and commons food yield was pitifully small (858 food from a 6M-intensity draw) relative to the deficit. Everyone in the whole population, tick after tick, made identical speeches: 'deficit rising, metal surplus, seeking trade, offices still unseated.' Nobody's trades closed fast enough, and two full statutes (S7/S9) enacting an office-seating mechanism passed but never actually populated eligible_lineage_ids on the ballots — a structural dead end nobody solved. Lesson: commons food work alone cannot scale fast enough against a large deficit — its yield is far smaller than requested, so don't count on intensity escalation to close a multi-million gap. Direct trade must be initiated far earlier (first sign of deficit, not after it's already large) and followed up aggressively, not just message-and-wait. If a trade partner doesn't respond within a tick, message someone else immediately — don't wait passively. Also: don't burn effort on unseating offices via statute if the mechanism visibly isn't wiring up after multiple ticks (ballots stayed empty for 20+ ticks despite passed statutes) — that path is a trap absorbing attention while people starve. Prioritize whatever actually moves food into your hands over words, votes, or institution-building when your own deficit is already large and growing tick over tick.",
"lineage_id": "lineage_6f13b9099633500937b0cbae",
"natural_death_seed": 13788208535343934109676324170,
"natural_death_tick": 116,
"new_life_id": "life_1af6dc8e69a712c2e4a51ef8",
"old_life_id": "life_7522aa88b45f1f3a600fd7ff",
"persona_seed": 71336623425188793282244583339
}
]
}
},
"phase": "spawn_successors",
"run_id": "run8",
"schema_version": "0.1",
"sequence": 4736,
"tick": 32
}